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Poll

Is Lessfrog ***?
85% 85% [ 23 ]
15% 15% [ 4 ]

Total Votes : 27


    Job System

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    Baewolf
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    Job System

    Post by Baewolf on 25/9/2015, 09:11

    Hello! I would like to suggest Jobs! Very Happy

    1. Thief - uses wrench to steal money. (When he/she swings a wrench from other players he can get 10k per swing)
    2. Police - Gets 20k every payday and when he kills a Thief he gets a bonus of 10k.
    3. Doctor - When he shoots glock at other people he gets 15k every shot.

    and etc.

    Every Job costs.

    Thief - $1,500,000
    Police - $2,000,000
    Doctor - $3,000,000
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    Se7en
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    Re: Job System

    Post by Se7en on 28/9/2015, 06:35

    Ill think about it.
    Topic is sticky until Ill have a opinion.
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    Baewolf
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    Re: Job System

    Post by Baewolf on 29/9/2015, 03:53

    Okay. For the first time i got one of my suggestions on Sticky. Very Happy


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    Se7en
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    Re: Job System

    Post by Se7en on 29/9/2015, 04:32

    its just so i wont forget it
    anyways
    glock gives 0 to 1$ on healing (almost like doctor)
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    Se7en
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    Re: Job System

    Post by Se7en on 11/10/2015, 08:11

    added
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    Baewolf
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    Re: Job System

    Post by Baewolf on 8/4/2016, 08:32

    How about adding new jobs? I've thought of one.

    Builder [$20k] Cheapest job
    -When you build an object (Walls,Barricades,and etc) it gives the player 1k per wall.


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    Se7en
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    Re: Job System

    Post by Se7en on 8/4/2016, 15:58

    The point of a job is you give money to earn money.
    How is a wall going to give you money?
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    Baewolf
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    Re: Job System

    Post by Baewolf on 8/4/2016, 16:08

    I mean when the player spawn objects (Wall,Barricade,Gatefield, and etc) He will get a certain amount of money.

    This is what i did on my roleplay script before.

    (Sorry, i suck at scripting but it worked for me before.)

    Code:
    addhook("build","rp_build")
    function rp_build(id,type,x,y)
     if job[id]=="Builder" and (type<=5)then
     rp_money[id]=rp_money[id]+13000
     msg2(id,"©000255000Build something to earn money!@C")
     updatehud(id)
     end
     if (rp_ct[id]==true) and (rp_Adminlevel[id]>1) then
     if type == 8 then
     if not entity(x,y,"exists") then
     parse("spawnobject 12 "..x.." "..y.." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
     return 1
     end
     elseif type == 21 then
     return 0
     else
     if not entity(x,y,"exists") then
     parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
     return 1
     end
     end
     elseif rp_license[id]>0 then
     if  rp_money[id]> Config.HoldMoney then
     if type == 6 then
     mlicense2(id)
     return 1
     elseif type == 8 then
     return 1
     elseif type == 9 then
     return 1
     end
     else
     nmn(id)
     return 1
     end
     else
     mlicense(id)
     return 1
     end
     updatehud(id)
    end

    The Original script I used was Construction + Addons

    Hope you can use my code as a guide.


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    Re: Job System

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